{"title":"Emergency \u0026 Disaster Management Training Games","description":"\u003cp\u003eTraining Games from EM Disaster Gaming's Publishing - Creators Team. We've partnered with innovators and subject matter experts from across the industry. \u003c\/p\u003e","products":[{"product_id":"disaster-gaming-archive-pass","title":"Disaster Game Library - Digital Archive Pass","description":"\u003cp\u003e\u003cstrong\u003ePurchase a 1-year license to access our Disaster Gaming Library - Digital Archive of \u003cem\u003edisaster games, t\u003c\/em\u003e\u003c\/strong\u003e\u003cem\u003e\u003cstrong\u003e\u003cspan style=\"font-size: 0.875rem;\"\u003eraining, and exercises ready to go. Just print \u0026amp; play!\u003c\/span\u003e\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eE\u003cspan style=\"font-size: 0.875rem;\"\u003explore our treasure trove of disaster games you can download, print and play. Featuring multiple games spanning various domains and missions areas across law enforcement, emergency response, counter-terrorism, homeland security, emergency management, defense support of civil authorities, national security, and more!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eLicense\/Subscription Valid for 1 Year. On completion of purchase you will receive a password and invite link to our Disaster Gaming Digital Archive where you can view and download game files. \u003c\/p\u003e\n\u003cp\u003eDigital Items are not refundable*\u003c\/p\u003e","brand":"EM Disaster Gaming","offers":[{"title":"Default Title","offer_id":47750561399016,"sku":"EMDGArchive","price":1000.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/4317\/5656\/files\/TheArchive.png?v=1773711962"},{"product_id":"stormhaven-maw-of-zephyros","title":"STORMHAVEN: Maw of Zephyros","description":"\u003ch2\u003eSTORMHAVEN: Maw of Zephyros\u003c\/h2\u003e\n\u003cp class=\"Textbody\"\u003e\u003cem\u003e\u003cspan style=\"font-family: 'Liberation Serif',serif; mso-bidi-font-family: 'Lucida Sans';\"\u003eA gritty maritime emergency-management \u0026amp; political fantasy adventure for Levels 5–9\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp class=\"Textbody\"\u003eEM Game Stormhaven - Digital Download\u003c\/p\u003e\n\u003cp class=\"Textbody\"\u003e\u003cspan class=\"StrongEmphasis\"\u003eA storm-god stirs beneath the sea.\u003c\/span\u003e\u003cbr\u003eStormhaven is a coastal powerhouse built on shipyards, sea-trade, and hard bargains—until the water turns wrong. The air tastes like iron. The docks begin to fail. Factions blame each other. And from the alleys and temples, a hidden cult whispers the same promise: \u003cspan class=\"StrongEmphasis\"\u003elet the Maw open.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"Textbody\"\u003eIn \u003cspan class=\"StrongEmphasis\"\u003eStormhaven: Maw of Zephyros\u003c\/span\u003e, players aren’t just monster-slayers—they’re \u003cspan class=\"StrongEmphasis\"\u003estabilizers\u003c\/span\u003e. Each choice can save lives, fracture alliances, or push the city toward collapse as a catastrophic storm entity rises to reclaim the coast.\u003c\/p\u003e\n\u003ch3\u003eWhat makes this module different\u003c\/h3\u003e\n\u003cp class=\"Textbody\"\u003e\u003cspan class=\"StrongEmphasis\"\u003eA “gamified ICS” structure (without feeling like homework):\u003c\/span\u003e\u003cbr\u003eThe adventure mirrors real emergency-management phases—\u003cspan class=\"StrongEmphasis\"\u003ePreparedness → Response → Recovery → Mitigation\u003c\/span\u003e—translated into a fantasy crisis with clear operational beats, escalating consequences, and hard tradeoffs.\u003c\/p\u003e\n\u003cp class=\"Textbody\"\u003e\u003cspan class=\"StrongEmphasis\"\u003eThree-track pressure system:\u003c\/span\u003e\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l2 level1 lfo1;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eMorale Points (MP):\u003c\/span\u003e hope, unity, public trust\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l2 level1 lfo1;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eDisaster Tokens (DT):\u003c\/span\u003e chaos, loss, cascading failure\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l2 level1 lfo1;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eInfluence Points (IP):\u003c\/span\u003e faction loyalty \u0026amp; political leverage (Guild, Temple, Guard, Dockworkers)\u003c\/p\u003e\n\u003cp class=\"Textbody\"\u003e\u003cspan class=\"StrongEmphasis\"\u003eSkill challenges that matter:\u003c\/span\u003e\u003cbr\u003eMost scenes run on a simple outcome engine (typically \u003cspan class=\"StrongEmphasis\"\u003e3 successes before 2 failures\u003c\/span\u003e)—and \u003cspan class=\"StrongEmphasis\"\u003efailure always changes the situation\u003c\/span\u003e, not just the dice result.\u003c\/p\u003e\n\u003cp class=\"Textbody\"\u003e\u003cspan class=\"StrongEmphasis\"\u003eGlobal condition markers (crisis wear-and-tear):\u003c\/span\u003e\u003cbr\u003eExamples include \u003cspan class=\"StrongEmphasis\"\u003eShaken, Exhausted, Bloodied, Broken, Corrupted\u003c\/span\u003e—representing panic, fatigue, trauma, and prolonged storm exposure.\u003c\/p\u003e\n\u003ch3\u003eAdventure structure\u003c\/h3\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l1 level1 lfo2;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eChapter 1: The Calm Before the Maw\u003c\/span\u003e — early warning signs, dock panic, strange omens\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l1 level1 lfo2;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eChapter 2: Response — The Storm Breaks\u003c\/span\u003e — floods, breaches, lightning-tower escalation\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l1 level1 lfo2;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eChapter 3: Recovery — The Tide Recedes\u003c\/span\u003e — governance fractures, shelters, corruption in the ruins\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l1 level1 lfo2;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eChapter 4: Mitigation — Building for Tomorrow\u003c\/span\u003e — seawalls, supply depots, drills, sabotage\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l1 level1 lfo2;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eChapter 5: The Breath of Zephyros (Final Confrontation)\u003c\/span\u003e — cult champions, storm elementals, the Avatar’s arrival\u003c\/p\u003e\n\u003ch3\u003eIncluded content\u003c\/h3\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l0 level1 lfo3;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eA complete playable module\u003c\/span\u003e with escalating scenes and clear round-by-round beats\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l0 level1 lfo3;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eAppendix A:\u003c\/span\u003e NPCs (leaders, operators, faith figures, fixers)\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l0 level1 lfo3;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eAppendix B:\u003c\/span\u003e Monsters (storm-touched threats + risk-profile flavor)\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l0 level1 lfo3;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eAppendix C:\u003c\/span\u003e Printable pre-generated characters (ready-to-run team)\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l0 level1 lfo3;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eMap of Stormhaven\u003c\/span\u003e (faction districts \u0026amp; key locations)\u003c\/p\u003e\n\u003cp class=\"HorizontalLine\"\u003e \u003c\/p\u003e\n\u003ch3\u003eWhat you need to play\u003c\/h3\u003e\n\u003cp class=\"Textbody\"\u003e\u003cspan class=\"StrongEmphasis\"\u003eCore:\u003c\/span\u003e dice, paper, imagination, and a GM (screen\/notebook recommended).\u003cbr\u003e\u003cspan class=\"StrongEmphasis\"\u003eSystem:\u003c\/span\u003e written to run cleanly with \u003cspan class=\"StrongEmphasis\"\u003e5e-compatible play\u003c\/span\u003e (PHB\/DMG\/MM optional for expanded support).\u003c\/p\u003e\n\u003ch3\u003eTone \u0026amp; themes\u003c\/h3\u003e\n\u003cp class=\"Textbody\"\u003e\u003cspan class=\"StrongEmphasis\"\u003eStorm-tossed realism. Political friction. Hard choices.\u003c\/span\u003e\u003cbr\u003eThis is a city-on-the-edge story where “winning” often means \u003cspan class=\"StrongEmphasis\"\u003echoosing what to save\u003c\/span\u003e—and living with what you couldn’t.\u003c\/p\u003e\n\u003cp class=\"Textbody\"\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"EM Disaster Gaming","offers":[{"title":"Default Title","offer_id":48015222702312,"sku":"EMDGMBSHMOZ01","price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/4317\/5656\/files\/StormHaven_MOZ_080b1572-8628-443d-b933-e94879469dba.png?v=1769128753"},{"product_id":"empathy-cue","title":"Empathy Cue: The Crisis Communication Card Game","description":"\u003cp\u003e\u003cspan style=\"color: rgb(43, 0, 255);\"\u003e\u003cstrong\u003eGames have arrived and are in-stock! 4\/27\/26\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGame Creator \u0026amp; Illustrator - \u003c\/strong\u003e\u003cstrong\u003e\u003cspan\u003eSarah Lux \u003c\/span\u003e\u003cspan style=\"font-size: xx-small;\"\u003eM.A., MPIO, PIO3-AH\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe first PIO Card Game, Made by a PIO, For PIOs! Based on real media questions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eEmpathy Cue \u003c\/span\u003e\u003cspan\u003eputs you in the hot seat when the cameras are rolling and every word counts. This fast-paced card game challenges government leaders to transform vague media questions into compassionate, clear responses that actually connect with people in crisis. Draw a card, channel your inner reporter, fire off the question to your teammates, and watch as they scramble to craft answers that balance honesty, empathy, and professionalism. Media training meets party game, players will sharpen the exact skills they’ll need to connect when communities are counting on them most.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGame Content:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003eOverview\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003eEmpathy Cue is a card game that trains public information officers, chiefs, and emergency managers to respond to media questions with compassion rather than data. Players take turns drawing vague media questions, asking their fellow players the question in their best media voice, and determining a winner from the answers received. The players responding to the question must answer without context – no citable numbers, timelines, or tactical details to draw from. The player who asked the question determines whose response showed the most genuine empathy, awarding them one point. The player with the most points at the end of the game wins!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003eGame Content\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cul style=\"margin-top: 0in;\" type=\"disc\"\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list .5in;\"\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003eGame Instructions\u003c\/span\u003e\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list .5in;\"\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003e47 Question Cards \u003c\/span\u003e\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list .5in;\"\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003e8 Mic Drop Cards (allow player to choose incident type before answering)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list .5in;\"\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003e4-8 players\u003c\/span\u003e\u003c\/li\u003e\n\u003cli class=\"MsoNormal\" style=\"mso-list: l0 level1 lfo1; tab-stops: list .5in;\"\u003e\n\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003eOne player serves as the PIO (rotates each round)\u003c\/span\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003e\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003eGame Modes:\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003eStandard\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003eThe player with the most points wins. If there is a tie, those players face off in a sudden death round where all of the other players ask a question each.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003eTraining Mode\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003eA PIO could use these cards to train their leadership by randomly asking a card question throughout the business day, when they are least expecting it. The PIO can then use their answer as a training opportunity to improve their public speaking skills.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003eRapid Fire Mode\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan style=\"font-size: 11.0pt; line-height: 115%; font-family: 'Calibri',sans-serif;\"\u003eReduce thinking time to 15 seconds and set response time to 20 seconds to simulate real media pressure.\u003c\/span\u003e\u003c\/p\u003e","brand":"EM Disaster Gaming","offers":[{"title":"Default Title","offer_id":48028753756392,"sku":"EMDGEMPATHY1","price":34.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/4317\/5656\/files\/20260427_111201_e3fa63de-cd1a-44a0-a9cb-c5239a86848e.jpg?v=1777312941"},{"product_id":"crisis-command","title":"Crisis Command: EMA Edition","description":"\u003cp\u003e\u003cstrong\u003eCrisis Command: EMA Edition - Digital Download\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGame Creator: Victoria Kludge\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIllustrator \u0026amp; Artist: \u003cspan\u003eMillie Jane Pooley\u003c\/span\u003e - \u003c\/strong\u003e\u003cem\u003eAll artwork and illustration was done by a human artist.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEstimated Time to Play:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e3+ hours\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNumber of Players:\u003c\/strong\u003e 4–9 players plus a facilitator\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRoles (9):\u003c\/strong\u003e\u003cbr\u003eEOC Manager\/Incident Commander, Operations Section Chief, Planning Section Chief, Logistics Section Chief, Finance\/Administration Section Chief, Intelligence Section Chief, Public Information Officer, Safety Officer, Liaison Officer\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGame Description:\u003c\/strong\u003e\u003cbr\u003eCrisis Command: EMA Edition is a tabletop exercise game built for emergency management professionals. Players staff an EOC under crisis conditions, making real-time decisions about resource allocation, inter-agency coordination, and public communication — all with incomplete information and competing priorities. The game is setting-agnostic by design: your team brings its own jurisdiction, org chart, hazard profile, and resources to the table rather than adapting to a canned scenario. No two exercises play the same way because no two agencies operate the same way.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFeatures:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSetting-agnostic framework — works across any hazard type and any jurisdictional context. Eliminates the \"that's not how we do it\" problem.\u003c\/li\u003e\n\u003cli\u003eDecision-focused gameplay — trains judgment under pressure, not procedure recall. Players face resource conflicts, political pressure, and cascading failures.\u003c\/li\u003e\n\u003cli\u003eSimplified mechanics — realistic enough to generate meaningful training outcomes, streamlined enough that you're not burning the first hour on rules.\u003c\/li\u003e\n\u003cli\u003eICS-based role structure — 9 roles map directly to real EOC positions, so players exercise the responsibilities they'd actually hold during an activation.\u003c\/li\u003e\n\u003cli\u003ePhased scenario progression — events escalate across structured phases, forcing teams to adapt plans as the situation deteriorates.\u003c\/li\u003e\n\u003cli\u003eFacilitator-driven — a dedicated facilitator controls pacing, injects, and scenario escalation, making every session tailorable to the group's training objectives.\u003c\/li\u003e\n\u003cli\u003eScalable — runs effectively with 4 players doubling up on roles or a full 9-person team.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eGame requires 10 sided dice (Not included with digital download)*\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePublisher: EM Disaster Gaming\u003c\/strong\u003e\u003c\/p\u003e","brand":"EM Disaster Gaming","offers":[{"title":"Default Title","offer_id":48693564997864,"sku":"EMDGCCVK01","price":69.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/4317\/5656\/files\/IMG_6644.png?v=1782758815"}],"url":"https:\/\/emdisastergaming.com\/collections\/emergency-disaster-management-training-games.oembed","provider":"EM Disaster Gaming","version":"1.0","type":"link"}