{"title":"Mark Borland","description":"\u003cp\u003eA collection of games by Mark Borland.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eMy name is Mark Borland. I’ve been playing family games since I was old enough to roll dice. I discovered Dungeons \u0026amp; Dragons at age twelve, which sparked a lifelong passion for storytelling, world-building, and RPGs. Since then, I’ve played nearly every major role-playing game system ever made and competed in tabletop war gaming tournaments. Over the years, that love evolved into teaching narrative design and sharing storytelling techniques with others, including serving as a panelist at Denver Comic Con. In 2004, I began my journey in emergency and disaster services starting in wildland and structural firefighting, search and rescue, and law enforcement support before moving into emergency management. Since then, I’ve worked across local, state, and federal levels, from tabletop exercises to large-scale disaster operations. With over 20 years of experience and deployments to more than 40 major federal declarations nationwide, I’ve learned the value of leadership, resilience, and communication in crisis Now, I’m bringing both worlds together—merging my passion for emergency management with storytelling, gaming, and education to inspire, train, and empower others to think strategically, act decisively, and adapt under pressure.\u003c\/span\u003e\u003c\/p\u003e","products":[{"product_id":"stormhaven-maw-of-zephyros","title":"STORMHAVEN: Maw of Zephyros","description":"\u003ch2\u003eSTORMHAVEN: Maw of Zephyros\u003c\/h2\u003e\n\u003cp class=\"Textbody\"\u003e\u003cem\u003e\u003cspan style=\"font-family: 'Liberation Serif',serif; mso-bidi-font-family: 'Lucida Sans';\"\u003eA gritty maritime emergency-management \u0026amp; political fantasy adventure for Levels 5–9\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp class=\"Textbody\"\u003eEM Game Stormhaven - Digital Download\u003c\/p\u003e\n\u003cp class=\"Textbody\"\u003e\u003cspan class=\"StrongEmphasis\"\u003eA storm-god stirs beneath the sea.\u003c\/span\u003e\u003cbr\u003eStormhaven is a coastal powerhouse built on shipyards, sea-trade, and hard bargains—until the water turns wrong. The air tastes like iron. The docks begin to fail. Factions blame each other. And from the alleys and temples, a hidden cult whispers the same promise: \u003cspan class=\"StrongEmphasis\"\u003elet the Maw open.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"Textbody\"\u003eIn \u003cspan class=\"StrongEmphasis\"\u003eStormhaven: Maw of Zephyros\u003c\/span\u003e, players aren’t just monster-slayers—they’re \u003cspan class=\"StrongEmphasis\"\u003estabilizers\u003c\/span\u003e. Each choice can save lives, fracture alliances, or push the city toward collapse as a catastrophic storm entity rises to reclaim the coast.\u003c\/p\u003e\n\u003ch3\u003eWhat makes this module different\u003c\/h3\u003e\n\u003cp class=\"Textbody\"\u003e\u003cspan class=\"StrongEmphasis\"\u003eA “gamified ICS” structure (without feeling like homework):\u003c\/span\u003e\u003cbr\u003eThe adventure mirrors real emergency-management phases—\u003cspan class=\"StrongEmphasis\"\u003ePreparedness → Response → Recovery → Mitigation\u003c\/span\u003e—translated into a fantasy crisis with clear operational beats, escalating consequences, and hard tradeoffs.\u003c\/p\u003e\n\u003cp class=\"Textbody\"\u003e\u003cspan class=\"StrongEmphasis\"\u003eThree-track pressure system:\u003c\/span\u003e\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l2 level1 lfo1;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eMorale Points (MP):\u003c\/span\u003e hope, unity, public trust\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l2 level1 lfo1;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eDisaster Tokens (DT):\u003c\/span\u003e chaos, loss, cascading failure\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l2 level1 lfo1;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eInfluence Points (IP):\u003c\/span\u003e faction loyalty \u0026amp; political leverage (Guild, Temple, Guard, Dockworkers)\u003c\/p\u003e\n\u003cp class=\"Textbody\"\u003e\u003cspan class=\"StrongEmphasis\"\u003eSkill challenges that matter:\u003c\/span\u003e\u003cbr\u003eMost scenes run on a simple outcome engine (typically \u003cspan class=\"StrongEmphasis\"\u003e3 successes before 2 failures\u003c\/span\u003e)—and \u003cspan class=\"StrongEmphasis\"\u003efailure always changes the situation\u003c\/span\u003e, not just the dice result.\u003c\/p\u003e\n\u003cp class=\"Textbody\"\u003e\u003cspan class=\"StrongEmphasis\"\u003eGlobal condition markers (crisis wear-and-tear):\u003c\/span\u003e\u003cbr\u003eExamples include \u003cspan class=\"StrongEmphasis\"\u003eShaken, Exhausted, Bloodied, Broken, Corrupted\u003c\/span\u003e—representing panic, fatigue, trauma, and prolonged storm exposure.\u003c\/p\u003e\n\u003ch3\u003eAdventure structure\u003c\/h3\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l1 level1 lfo2;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eChapter 1: The Calm Before the Maw\u003c\/span\u003e — early warning signs, dock panic, strange omens\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l1 level1 lfo2;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eChapter 2: Response — The Storm Breaks\u003c\/span\u003e — floods, breaches, lightning-tower escalation\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l1 level1 lfo2;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eChapter 3: Recovery — The Tide Recedes\u003c\/span\u003e — governance fractures, shelters, corruption in the ruins\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l1 level1 lfo2;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eChapter 4: Mitigation — Building for Tomorrow\u003c\/span\u003e — seawalls, supply depots, drills, sabotage\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l1 level1 lfo2;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eChapter 5: The Breath of Zephyros (Final Confrontation)\u003c\/span\u003e — cult champions, storm elementals, the Avatar’s arrival\u003c\/p\u003e\n\u003ch3\u003eIncluded content\u003c\/h3\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l0 level1 lfo3;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eA complete playable module\u003c\/span\u003e with escalating scenes and clear round-by-round beats\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l0 level1 lfo3;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eAppendix A:\u003c\/span\u003e NPCs (leaders, operators, faith figures, fixers)\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l0 level1 lfo3;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eAppendix B:\u003c\/span\u003e Monsters (storm-touched threats + risk-profile flavor)\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l0 level1 lfo3;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eAppendix C:\u003c\/span\u003e Printable pre-generated characters (ready-to-run team)\u003c\/p\u003e\n\u003cp style=\"margin-left: 35.35pt; text-indent: -14.15pt; mso-list: l0 level1 lfo3;\" class=\"Textbody\"\u003e\u003c!-- [if !supportLists]--\u003e\u003cspan style=\"font-family: OpenSymbol; mso-fareast-font-family: OpenSymbol; mso-bidi-font-family: OpenSymbol;\"\u003e\u003cspan style=\"mso-list: Ignore;\"\u003e•\u003cspan style=\"font: 7.0pt 'Times New Roman';\"\u003e     \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c!--[endif]--\u003e\u003cspan class=\"StrongEmphasis\"\u003eMap of Stormhaven\u003c\/span\u003e (faction districts \u0026amp; key locations)\u003c\/p\u003e\n\u003cp class=\"HorizontalLine\"\u003e \u003c\/p\u003e\n\u003ch3\u003eWhat you need to play\u003c\/h3\u003e\n\u003cp class=\"Textbody\"\u003e\u003cspan class=\"StrongEmphasis\"\u003eCore:\u003c\/span\u003e dice, paper, imagination, and a GM (screen\/notebook recommended).\u003cbr\u003e\u003cspan class=\"StrongEmphasis\"\u003eSystem:\u003c\/span\u003e written to run cleanly with \u003cspan class=\"StrongEmphasis\"\u003e5e-compatible play\u003c\/span\u003e (PHB\/DMG\/MM optional for expanded support).\u003c\/p\u003e\n\u003ch3\u003eTone \u0026amp; themes\u003c\/h3\u003e\n\u003cp class=\"Textbody\"\u003e\u003cspan class=\"StrongEmphasis\"\u003eStorm-tossed realism. Political friction. Hard choices.\u003c\/span\u003e\u003cbr\u003eThis is a city-on-the-edge story where “winning” often means \u003cspan class=\"StrongEmphasis\"\u003echoosing what to save\u003c\/span\u003e—and living with what you couldn’t.\u003c\/p\u003e\n\u003cp class=\"Textbody\"\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"EM Disaster Gaming","offers":[{"title":"Default Title","offer_id":48015222702312,"sku":"EMDGMBSHMOZ01","price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/4317\/5656\/files\/StormHaven_MOZ_080b1572-8628-443d-b933-e94879469dba.png?v=1769128753"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/4317\/5656\/collections\/Mark_Borland.png?v=1769128627","url":"https:\/\/emdisastergaming.com\/collections\/mark-borland.oembed","provider":"EM Disaster Gaming","version":"1.0","type":"link"}